pub struct Clock {
windows: Vec<AdminWindow>,
time_off: Vec<TimeOff>,
overrides: Overrides,
needs: Needs,
days: Days,
held: Vec<(i64, i64)>,
nothing: bool,
}Expand description
The time at any instant, as quiet::mode decides it, and where it
changes: the hours, time off and the overrides as kept now, Health’s meals,
naps and nights for the day asked (with each day’s changes), the events
that push meals. The pause stays on until you come back; Free time ends by
itself (the night’s start, else midnight).
Fields§
§windows: Vec<AdminWindow>§time_off: Vec<TimeOff>§overrides: Overrides§needs: Needs§days: Days§held: Vec<(i64, i64)>§nothing: boolFree time’s “Nothing at all”, for this Free time.
Implementations§
Source§impl Clock
impl Clock
Sourcepub fn new(
config: &Config,
overrides: Overrides,
needs: Needs,
days: Days,
held: Vec<(i64, i64)>,
) -> Clock
pub fn new( config: &Config, overrides: Overrides, needs: Needs, days: Days, held: Vec<(i64, i64)>, ) -> Clock
From what is read already: the overrides (quiet.toml), Health’s needs
and each day’s changes, the events’ spans with their margins (plan::event_spans).
Sourcepub fn load(config: &Config, now: &Zoned) -> Clock
pub fn load(config: &Config, now: &Zoned) -> Clock
Read from the files: the overrides, Health, each day’s changes, and the
events from the day before now to HORIZON_DAYS after it.
Sourcepub fn step(&self, at: &Zoned) -> (Moment, Option<Zoned>)
pub fn step(&self, at: &Zoned) -> (Moment, Option<Zoned>)
The moment at at, and when it may change next: the time’s own end, or
a meal’s, a nap’s or a night’s start or end, or Free time’s start (a
table made from midnight after it was pressed), whichever comes first;
none in the pause, which lasts until you come back.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Clock
impl RefUnwindSafe for Clock
impl Send for Clock
impl Sync for Clock
impl Unpin for Clock
impl UnsafeUnpin for Clock
impl UnwindSafe for Clock
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